Kill the Baby Monster Family Matters Witcher 3
The Witcher 3 Wild Hunt: Family Matters - walkthrough The Witcher 3 Guide
Last update: Monday, September 27, 2021
This page of the guide to The Witcher 3 Wild Hunt includes a walkthrough of the main quest Family Matters. Our walkthrough explains, among others, how to investigate the castle, how to deal with the villagers in front end of the sorcerer's hut, how to walk through the burning barn. It also describes how to defeat the baron in a fist fight, how to behave in the case of the botchling (important pick) and when you can go in search of Tamara.
- Investigation in Crow'southward Perch - finding a talisman
- Meeting the Pellar
- Return to the castle and saving Oswina from the called-for stable
- A fist duel with the baron and an important choice regarding the botchling
- Option A - Attacking the botchling in order to kill information technology
- Pick B - Trying to transform the botchling into a lubberkin
- Continuation of the main quest
- Finding Tamara in Oxenfurt
Investigation in Crow's Perch - finding a talisman
The doll lying adjacent to the bed is one of few items y'all must have
You volition receive this quest automatically after meeting with baron Philip Strenger in Crow'south Perch (M3,3). Information technology happens during the principal quest Bloody Baron.
Follow the baron to the higher floor. There are two rooms to explore at that place, you can start with the one closer to the stairs. Check the closet and collect the Rusty Central and Incense . Become to the bedroom and examine the doll lying next to the bed.
At present you must activate witcher senses and follow the smells marked with carmine color. They will lead you to the basement. Achieve the room left from the sleeping baby-sit. Y'all volition find closed door that can exist opened with previously obtained central. Walk to the altar and take A Prayer from information technology. Examine the large bowl.
The desk hiding the talisman
Return to the highest floor and enter the room in which the baron can be found. Activate witcher senses and start investigating interactive objects - the damaged wooden candlestick, vase with flowers, empty place on the wall and the painting on the neighboring wall. Examining the painting volition lead to uncovering a hole. Check the wooden furniture on the other side of the wall. Later listening to Geralt's comment, return to the candlestick and examine the tracks of spilled wine. Equally before, you must follow the ruddy smells visible after activating witcher senses.
Accomplish the staircase, walk down and examine a wooden desk. It will allow yous to collect a Talisman .
Now become dorsum and meet with baron . Talk to him almost the doll in the bedchamber, fight tracks establish in the room with the candlestick and nigh the talisman you plant. You will receive 150 experience points and Strenger will ship you to meet with a Pellar.
Meeting the Pellar
Axii sign or well-lead conversation can save you the problem of fighting
Pellar'due south house can be found in the forest west from Crow'south Perch (M3,7) . Afterward reaching information technology, you will notice a group of baron's men trying to get inside. You can react in three means.
- Outset selection is attacking the bandits . They are on sixth experience level. After the battle starts, you should dispose of crossbowmen as rapidly as possible (you can obtain rare types of bolts by looting their bodies).
- Second option is asking businesswoman'due south men why are they visiting the Pellar. After that, y'all can offering healing their friend in exchange for leaving the Pellar alone.
- Last third option is available just if you have a developed Axii sign. You can use it during the chat to gain control of bandit'southward mind and convince them to exit (you lot will receive forty experience points).
No matter how you acted, knock to the Pellar'due south firm and talk to him virtually the married woman and the girl of the baron. The human being will non be willing to help Geralt until he reclaims his goat for him. You volition search for the animal in A Princess in Distress quest - its walkthrough description is located on a separate page of this guide.
Return to the castle and saving Oswina from the burning stable
The place where you lot observe the stable male child and the principal get out from the stable
After finding the caprine animal, talk to the Pellar over again. Yous volition acquire nearly the beingness of a botchling. Go back to the Crow's Perch . On the style dorsum, you will notice that a befouled is called-for in the castle. Accomplish perch's principal courtyard and a cutscene volition kickoff in which you come across i of businesswoman's men . He will enquire you lot to save Oswin who is in the barn. Y'all can either hold or go directly to the baron (information technology's a decision with a time limit).
If you decided to help, go to the barn and go inside using a ladder. You must rapidly get through the barn, effectively destroying successive obstacles with Aard sign or with the sword. The stable boy you seek is called Oswin and you tin can find him in the central part of the stables. Talking to him is not mandatory. Check the places in which the horses are held. Then, as apace as possible, accomplish the principal exit door from the stables. Look down and press the proper button/key in gild to open the door and thus salve Oswin and the horses.
Important - If you don't run across Oswin in the stables, then it is possible that y'all're a victim of a bug. In that case, load the last saved game and attempt again.
A fist duel with the businesswoman and an important choice regarding the botchling
The moment of making an important decision
Sooner or later you volition meet again with the baron and, no matter how you human activity, you volition acrimony him plenty to trigger a fist fight. Baron is a potent opponent, then during the battle use many dodges, jumps and counterattacks. Afterwards a victorious battle (50 experience points), watch a new cutscene. Follow the baron to the place where he buried the newborn. Y'all should relieve the game at that point, as presently you will accept an important decision to brand. More specifically, you can:
- Attack the botchling and try to kill it - this is option A in our guide
- Attempt to transform botchling into lubberkin - this is pick B in our guide
Both these options take been described below. They have a mutual ending which have been described in Continuation of the main quest department.
Choice A - Attacking the botchling in order to kill it
Stun the botchling with the Axii sign
Picking this choice will make the botchling transform into much larger beast. Fighting information technology is considered as facing a miniboss with a long and visible on the superlative of the screen health bar. If information technology is possible, use cursed oil on your sword before the battle. Information technology will allow Geralt to bargain more damage to the monster.
At showtime, boxing with the botchling won't be complicated. You must avoid his strong attacks by jumping dorsum or to the sides. Each of your attacks should first with an Axii sign that will stun the botchling for few seconds and brand him harmless. Use these moments to deal few quick hits to the monster. But don't overdo information technology as the botchling , after regaining his strength, can perform a very potent counterattack. Later in the battle botchling will summon wraiths that will assist him. Obviously, you lot can't completely ignore them, simply all the same, try to focus on the main animate being and attack the ghosts but when they pose a direct danger to Geralt. Afterwards a victorious battle, listen to the chat with the baron and wait for Geralt to obtain Botchling Blood .
Set the fire back whenever information technology is extinguished
Now you must render to the Pellar . Follow the human being to the identify where the ritual took place. You will accept to dispose of some wolves on the way. After reaching the destination, showtime the fire in three places - you tin can walk to each of the baskets and press interaction key/button or practice it from the distance with Igni sign.
After the ritual begins, yous will take to assistance the Pellar and make certain that the fire keeps burning in all three places. Wraiths will try to stop you lot. It is wise to use wraith oil and Yrden sign. But don't try to kill all wraiths , they will respawn constantly. Instead of that, detect the baskets and get to them whenever the fire volition be extinguished. Igni is all-time for setting the burn back as information technology doesn't recommend you to get straight to the basket. Go on fighting and keeping the flames burning until the ritual ends. Listen to another conversation with the Pellar , talk about the third vision and walk the Pellar dorsum habitation (100 experience points). You will learn from the man that you lot must reach the house of local fisherman westward from Crow's Perch . You lot volition find rest in the Continuation of the main quest section.
Option B - Trying to transform the botchling into a lubberkin
Axii sign will permit you lot to calm the botchling dragged past the baron
Selecting this choice will make the businesswoman option the botchling from the ground. He will walk with it to the main courtyard of the perch. Don't expect to achieve the destination with no obstacles. Geralt and baron will be regularly attacked past groups of wraiths . It is a good idea to use some wraith oil even before you get-go the walk. Additionally, utilise Yrden sign on regular basis every bit magical traps are very effective against those type of monsters.
Afterwards defeating each grouping of monsters, apply Axii sign to calm down the dragged botchling and allow the march to be resumed. Later on you reach the destination (150 experience points) walk to the botchling's burying site and printing the right push. A longer cutscene will start.
Information technology is better to follow lubberkin on horse
In the side by side function of this quest you must follow lubberkin . You tin can either continue your foot or employ horse - the second option is better. The monster y'all pass by ( wraiths and wolfs amongst other types) tin can exist attacked or ignored. Later on reaching the motel, get off your equus caballus and outset examining the neighborhood with witcher senses. Examine the horse tracks, a bracelet lying on the butt and abased apparel.
Keep moving. Near some other identify where you stop, Geralt will be attacked by rotfiends . When it happens, get off your horse and eliminate all monsters ane afterwards some other. During the battle, spring away from a rotfiend when he loses most of his wellness - these beasts explodes when they are shut to expiry. One time the battle is over, examine the expressionless horse and pick all the options from the list. For the last time resume post-obit the lubberkin . This creature will lead yous to a fisherman's hut. You will find rest in the Continuation of the main quest section.
Continuation of the main quest
Both described options (A and B) will lead y'all to the fisherman's cabin east from Crow's Perch . Knock on the door and meet with the fisherman and his family. During a long conversation you will learn what happened to the wife and girl of businesswoman. Exit the cabin (300 experience points) and go back to the Crow'south Perch . Later on reaching the destination, Oswin you have previously saved might talk to yous and give yous xx crowns .
Find the baron and first the conversation. Geralt will exist asked to come across Tamara in Oxenfurt (if you agree with no "buts", y'all will receive boosted 50 crowns ) and will receive Letter of the alphabet of Safe Conduct from baron. This document allows passage through border outposts. The game will additionally actuate a new quest connected to Ciri - Ciri's Story: The Race. Afterwards completing this brusk job, you can offset the chore of finding Tamara ( baron will requite Geralt her doll ).
Further role of this quest is related to the Ladies of the Woods main quest. When yous meet Keira Metz , you will receive a volume from her. After reading it you lot will acquire where the "Trail of treats" (M9,16) can be found. The trail volition lead you to a pocket-size village (M9,17) - more details tin be found in the walkthrough for the Ladies of the Woods quest. The quest ends when you tell the Baron that his wife is on the swamps. You volition receive a side quest about retrieving her - Return to the Crookback Bog. It is wise to consummate it because the determination you lot make at that place will have a serious bear on on the whole story of the Bloody Businesswoman .
Of import - y'all should read the description of the Return to the Crookback Bog quest before starting the Ladies of the Woods and The Whispering Hillock quests. It's because of the irreversible decisions that will touch the ending of this story plot.
Finding Tamara in Oxenfurt
Meeting with Tamara in Oxenfurt
The quest is very short. Since you already have the laissez passer from Businesswoman , you lot tin get to Oxenfurt with no trouble. The quest is not mandatory, in the further phase of finding Anna a family reunion will occur anyway. Later on finding her and a short conversation, y'all can get directly to the Crow'due south Perch and give a report or go on to notice Baron'due south wife.
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Source: https://guides.gamepressure.com/thewitcher3/guide.asp?ID=30697
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